Denna vecka:

Nintendo avslöjar sina E3 2016 planer och det mesta handlar om The Legend of Zelda
– Battlefield 1 visas upp och utspelar sig under första världskriget
– Fallout 4 survival Mode finns nu ute på PlayStation 4 och Xbox One
Forza Motorsport 6 får Nascar tillägg
– Halo 5 Guardians får gratis tillägg
– Stora ändringar i Rainbow Six Siege senaste uppdatering
– Capcom har stora planer för 2017
– The Witcher 3 Wild Hunt tillägg Blod and Wine får äntligen releasedatum

– Veckans Streams


Zeldawiiunews

Nintendos E3 handlar om Zelda

Nintendo’s E3 2016 kommer handla mycket om The Legend of Zelda till Wii U. En livestream med live gameplay från spelet ska sändas under torsdagen den 14 juni.

Treehouse Livestreamen utlovar ”världspremiär med fördjupning av gameplay” komplett med kommentarer från anställda på Nintendo, självklart med Nintendos egna Reggie Fils-Aie som presentatör. På mässgolvet (om du nu befinner dig i Los Angeles) kommer fokusen även där ligga på The Legend of Zelda till Wii U där du kommer ha möjlighet att testa på spelet. Under april månad annonserade Nintendo att The Legend of Zelda Wii U även skulle släppas till Nintendos kommande konsol NX och bägge versionen var panerade för en 2017 release. Vi kan även förvänta oss att få veta mer om den kommande konsolen under E3


bfonenews

Dice visar upp Battlefield 1

Battlefield 1 visades upp i fredags. Dice avslöjade att spelet utspelar sig under första världskriget, detta har haft blandade reaktioner på internet men av trailern att döma kommer det troligtvis bli epic! Battlefield 1 kommer släppas till PlayStation 4, Windows och Xbox One den 21 oktober. Under början på förra veckan läckte en bild från Xbox One som startade spekulationer kring första världskriget. En Early Enlister Deluxe Edition går att förboka och ger förutom tillträde till spelet den 18 oktober även extra fordon, vapen, Red Baron Pack, och Lawrence of Arabia Pack.


Falloutfoursurvivalnews

Fallout 4 survival mode släpp till PlayStation 4 och Xbox One

Uppdateringen 1.5 innehållande surival mode har börjat rulle ut till PlayStation 4 och Xbox One användare och redan i fredags beräknades alla ha fått uppdateringen. Survival Mode gör allt mycket svårare men även mer belönande rpg upplevelse, Bethesda ville använda sig av circular systems (de som används i Dark Souls) för att skapa ett intressantare val av möjligheter för spelar. Detta resulterade i fyra stycken grundpelare i designen:

1. Strategy: Intensify decisions involving when to get into combat versus when to avoid it, and also make you think more about what gear to take into combat. Then back up those decisions with faster, more brutal fights.

2. Exploration: Slow down the pace of the game and encourage players to explore the nooks and crannies of the world.

3. Resource Management: Balance out items in the world that may be too easy to acquire or horde, giving players more to consider when planning their current loadout.

4. Role Playing: Increase the realism of the world and the issues one might face there.

Hela listan med ändringar hittar du här

Saving with Sleep: Manual, quicksaving and almost all autosaves are disabled. To save your game, you’ll need to find a bed and sleep for at least an hour. This means your fallback options are reduced, forcing you to be more concerned about what you are walking into and whether you’re prepared to handle it. Some fights you may deem above your level and decide to avoid. Other fights you may decide to go all in. Scouting and gathering information to make this decision can be fun in its own right. Also, when beds are your only means of saving, they become the Holy Grail. With that level of importance tied to them, you will scour the Earth to find the closest bed to your next chosen encounter – and in doing so you will likely discover things that you might have otherwise missed.

No More Fast Travel: Fast Travel is disabled. If you wish to be somewhere, you’ll have to get there the old-fashioned way. In other words, exploration is now mandatory, exposing more of the Commonwealth’s secret gems. This will also take you out of your comfort zone, but encourage you to take advantage of the well-placed workshops throughout the Wasteland. And, while Charisma may seem less important to your immediate survival, there are certain Charisma-based perks that make managing your bases less painful.

Increased Lethality: You now deal, but also take, more damage. You can increase the damage you deal even further with ”Adrenaline” – more on that in a moment. This makes combat more dangerous, which in turn slows you down and gets you to think about what you’re walking into. Combine this with it being much harder to save your game and suddenly each encounter becomes much more tense and dire.

Combat itself is also more strategic, because both you and enemies are more powerful; this means fights are about trying to use positioning and timing to get in your shots without taking enemy hits. This has an even bigger effect on melee players, who will now need to use their block/parry to keep themselves from taking damage during fights. While this change raises the skill necessary to play, those who opt into Survival know what they’re getting into.

Facing the Unknown: Threats, unless added by a Recon scope, no longer display on the compass, and the distance at which locations of interest will appear has been significantly shortened. You can no longer rush through the world, knowing what’s around the next corner. At the same time, you’ll likely explore even more, in order to ferret out any and all locations.

Adrenaline: Adrenaline, a new Perk that comes standard with Survival Mode, provides a bonus to your damage output and is increased by getting kills. Every five kills increases your Adrenaline rank, adding 5% bonus damage for up to an extra 50% damage at the max rank of 10. That extra damage is alluring. Adrenaline motivates the types of stupid decisions that always lead to the best water cooler stories. (Sleeping removes anywhere from 2 to all 10 ranks of Adrenaline, depending on the time you’ve slept.)

Wellness – Exhaustion, Hunger, Thirst: You’ll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed and rested to remain combat-ready. Going for extended periods of time without food, water or a good night’s sleep will begin to adversely affect your health, hurting your S.P.E.C.I.A.L. stats, adding to your Fatigue, lowering your immunity, and eventually even causing physical damage to you. This will affect every decision you make, because you have to consider your overall and ever-changing health. The drive to simply stay alive might push you into new and unexpected adventures. At the very least, you’ll likely find yourself hunting for valuable meats, triggering encounters with dangerous wildlife. But not everything you can consume is good for you: Certain items in the game now have negative consequences to balance out their positive effects. These counter-effects may make you thirsty, hungry or tired and possibly even hurt your immunity, leaving you vulnerable to Illness.

Fatigue: Fatigue mostly comes from being tired, but both hunger and thirst also affect it. Fatigue works like radiation, but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you’ve built up, the less AP you’ll have for actions like sprinting and V.A.T.S. The amount of Fatigue you’ve accumulated is displayed in red on your AP bar.

These are the grand changes, but Bethesda has also tweaked a host of other items and conditions.

Bed Types: The type of bed you’re sleeping in limits the length of time you are able to sleep, thereby limiting how much you can recover. Real beds – which are hard to come by in the world – offer the highest bonuses for sleeping; this rewards you for working out of a home base or even spending the caps for a good night’s sleep.

Also, finding a sleeping bag in the middle of a dungeon will feel great… finding a dirty mattress will feel even better… finding a real bed will be like winning the lottery. You know all those spots where you can use Workshop mode in the game? It’s time to start building beds.

Illness & Antibiotics: There are several different Illnesses that can affect you. Your base chance of getting sick increases as your average Wellness decreases. Antibiotics can be crafted, bought or found, and alongside doctors, can heal your current Illnesses. Certain things in the world, such as taking hits by certain creatures or using Chems, may immediately give you an Illness. Also, Stimpaks are no longer the fix-all miracle drug, so make sure you’re prepared!

Immunodeficiency: Items that cleanse your body of Rads come with the cost of making you tired and temporarily damaging your immunity, leaving you more vulnerable to Illness than usual. By adding a negative effect to RadAway, we are pushing you to only use it when you really need it.

Slower Healing: In Survival, restorative items, like Stimpaks and food, recover your health at a significantly reduced rate. You’ll need to time your healing precisely if you hope it will last.

Crippled Limbs: Crippled limbs will no longer auto-heal after combat. They will remain crippled until healed by a Stimpak or slept off. This not only makes combat tougher (and more strategic) but also puts a further tax on Stimpaks.

Carry Weight: Your total carry weight has been reduced and items like ammo and Stimpaks now have weight. Bullets and shells have a small amount of weight, which varies by caliber, while missiles and mini nukes are quite heavy. Everything you carry now must be carefully chosen, and you’ll have to weigh power over volume when it comes to things like ammo.

Painful Encumbrance: Exceeding your carry weight reduces your overall Wellness, quickly building Fatigue, and will eventually cripple your legs. You can’t hoard a whole bunch of items, then make the long, slow trip back home – which, to be fair, isn’t that fun. Just set the loot aside and be free.

Companion Costs: Carry weight for companions has been decreased and they will no longer automatically get back up if downed during combat. Instead, they will return home, if abandoned without being healed. So don’t hog your Stimpaks, and don’t turn your friends into mules!

Likewise, if you’ve already downloaded Automatron, your new Robot companions will need to be closely monitored. If you forget to use your Robot Repair Kits, they will return home.

Enemy and Loot Repopulation: Locations you’ve cleared will now repopulate with new enemies and loot at a significantly slower rate. So head out into the world and find new locations!

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forzasixnascarnews

Forza Motorsport 6 kommer få Nascar tillägg

En bild som visar ett game add-on kort avslöjar en kommande Nascar uppdatering till Forza Motorsport 6. På kortet står det:

”Raw thrills of stock car racing to the world stage [for] the very first time,” introducing a new NASCAR World Tour Career mode plus 24 new cars from the 2016 season. A new track, the Homestead-Miami Speedway, is included too, as are new multiplayer events and ”new display elements for the improved drafting and spotting”.

Tillägget kommer kosta ungefär 180:-. Om detta stämmer låter detta som Porsche expansionen som släpptes till Forza Motorsport 6 tidigare i år för samma kostnad och innehöll en ny kampanj, över 20 st Porsche modeller och en ny bana. Microsoft själva har inte utannonserat tillägget ännu, men med tanke på att tilläggskorten börjat dyka upp i butik kan vi nog räkna med ett avslöjande inom kort


halofivefreedlcnews

Halo 5 Guardians får gratis tillägget Memories of the Reach

Någon gång under maj månad kommer 343 Industries släppa deras senaste gratis tillägg Memories of Reach. Tillägget innehåller en ny arena karta, multiplayerläge, vapen och mycket mer. Det nya spelläget som kallas Infection är en 12 spelar baserat läge där en infekterad spelare måste smitta de andra spelarna genom att smitta de och besegra dem. Mer info kommer den 11 maj då 343 kommer hålla en livestream på deras Twitch kanal.


rainsixsiegenews

Massor av nyheter i kommande Rainbow Six Siege uppdatering

Ubisoft har släppt en komplett patch note lista för veckans stora Rainbow Six Siege uppdatering och har även avslöjat att de introducerar nya skräddarsydda möjligheter, grafik förbättringar och ett gäng andra saker spelets community har bett om. Patchen släpps samtidigt som Operation Dust Line tillägget och några av de nya sakerna innefattar möjligheten att dekorera dina vapen med good luck charms som t ex: en enhörning, mini versioner av operators samt rainbow six Logor. Huruvida dessa låses upp återstår att se.

Du kommer även kunna skräddarsy din operators hjälm med hög kvalitativ militär och fantasy teman genom att köpa dessa för spelets in-game valuta. Andra nytillkomna och välkomna ändringar är bland annat möjligheten att byta loadout mellan spelets rundor då detta tidigare endast vart möjligt innan starten av rundor.

Andra stora ändringar inkluderar mindre extremt överdriven kontrast när du tittar in och ut ur en byggnad, samt ”flera aspekter av grafiken” som inkluderar HDR rendering vilket kortfattat innebär bättre kontrast och färgmättnad. Även ljussättningen där även vapen ska ha bättre ljus och reflektion av ljus. Sist men inte minst kan du nu slå sönder bilrutor!

det har även klagats på att några karaktärers huvuden syns mer än andra och ger ett stort övertag för motståndarlaget. Kring detta sa Ubisoft:

”We have grouped the camera and head placement tighter to expose the player’s head less,” Ubisoft says. ”This should mitigate the issue where you are looking down from a window and someone can see your head but you can’t see theirs.”

Den kompletta listan med ändringar för operators hittar du här
  • IQ’s gadget now has enhanced visual feedback: We have changed the way IQ’s device displays the environment and electronic devices. You can now see through the screen, and there will now be an outline of the detected devices. The effective detection distance is now 20 meters.
  • Tachanka’s LMG is now easier to place and easier to use: We have modified the placement zone so it is easier to deploy Tachanka’s Mounted LMG in tighter spaces, and while closer to walls or other objects. You will also be able to interact with the Mounted LMG much quicker than before (faster entry and exit time). This is a first step for Tachanka tweaks as we will continue to monitor and improve him.
  • Montagne’s shield adds side protection: We are introducing added protection to Montagne’s shield to cover his sides. We believe this will make him a more interesting option, by pushing even further his defensive capabilities. This will allow him to enter rooms more safely and provide even more cover to his teammates.
  • Frost no longer has a Nitro Cell: Building on the tweaks to Frost’s Super 90 shotgun introduced with Patch 2.3, we have decided to replace her Nitro Cell with Barbed Wire. We saw that the reduction in range to the shotgun did not really affect her selection rate nor her win rate. Since she has a very good and useful unique gadget, we believe that this change will fit her role as a trapper better.
  • Buck gets grenades & reduced recoil, but his shotgun loses range: We are removing Buck’s Breach Charges due to the increase of Buck’s shotgun destruction radius. Instead, we are giving him frag grenades which we think will make him a more aggressive offensive Operator. We are reducing the horizontal variation on the recoil for one of his primary weapons, the C8 rifle. That means that when you hold fully automatic fire, the gun will move a little less in the left/right direction. We have slightly reduced underslung shotgun’s effective range by 2 meters, so it fits more as a tool than a clear-cut offensive weapon.
  • Thatcher’s EMP grenade gets a range reduction: We’ve reduced his unique gadget’s effective range from 7m to 5.2m. The intention is to keep him from clearing a whole room of gadgets, from the top, bottom, or even sides. We want to encourage players into thinking where the best spot is to throw the EMP. Additionally, Thatcher’s EMP now disables enemies’ sights completely for 10 seconds.
  • Sledge swaps Breach Charges for Stun Grenades: We have replaced his Breach Charges for Stun Grenades making his loadout options more versatile. We believe this change is for the best as Sledge has the equivalent of a better, reusable Breach Charge with him. He is also statistically almost never played with Breach Charges, which makes sense.
  • Thermite swaps Frag Grenades for Stun Grenades: We are swapping Thermite’s Frag Grenades for Stun Grenades. There are two reasons behind this change. The first reason is that Thermite has a very important unique gadget, making him one of the most pivotal Operators in an attacking team. The second reason is to limit the number of concurrent Operators that can bring Frag Grenades on the field. To us, two Operators with frag grenades is more than enough for an attacking team, and more than two would make it a lot harder for the Defenders to protect their objective. This will make Thermite slightly less offensive, while giving him more utility.
  • The FBI SWAT Recruit Shield loadout will now have heavy armor: The FBI SWAT recruit equipped with a shield is now bearing heavy armor, making him a 3 armor and 1 movement speed instead of 2 armor and 2 speed. We made that change for shield-wielding Operators to be consistent in speed. We saw what kind of aggression the Recruit Shield could bring and a skilled player taking full advantage of his loadout was too strong. This change should help making him on par with other shield-wielding Operators and effectively allow the newer Rainbow Six Siege players to get accustomed to the movement speed that shield-wielders have.
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Capcomfysikalnews

Capcom har stora planer för 2017

Capcom planerar att släppa tre icke utannonserade ”stora” titlar till april 2017. En av dessa titlar är ett Monster hunter spel medan de andra två ej är kända (ännu) det som dock framgår är Capcoms förväntningar på försäljningssiffror. Som vi kan se på bilden ovan förväntas ”Major title 1” att sälja runt fyra miljoner exemplar medan ”Major Title 2” förväntas sälja två miljoner exemplar, informationen kom i tisdags från Capcoms investerar del på hemsidan.

Den titeln som förväntas sälja fyra miljoner föreslår att detta är ett titel från en etablerad serie än att det rör sig om en helt ny sådan. Capcom sa i måndags att de kommer köra en fullskalig offensiv av Resident Evil i år, vilket kan tyda på en ny del i serien. Något releasedatum för dessa titlar har Capcom inte angivit endast att alla är planerade att vara ute på marknaden innan företagets finansiella räkneår tar slut vid 31 mars 2017.

E3 2016 är mer eller mindre runt hörnet och detta är en utmärkt plats för Capcom att avslöja vad de planerat och om så är fallet återstår att se. Redaktionen hoppas dock på återkomsten av Onimusha serien!


withcerthreedlcnews

The Witcher 3 Wild Hunt expansion: Blood and Wine släpps den 31 maj

Den tredje och sista expansionen till The Witcher 3 Wild Hunt släpps äntligen den 31 maj. Expansionen gör spelet komplett enligt Konrad Tomaszkiewicz som är game director hos CD Projekt Red och The Witcher 3 Wild Hunt. Över 90 quests som sträcker sig över 30 timmar i speltid kommer det bli en stor expansion. Konrad sa även följande i nyhetsbrevet vi fick:

“Blood and Wine makes The Witcher 3 complete — it’s Geralt’s final mission. Containing more than 90 new quests, and over thirty hours of brand new adventures, it’s something that I think gamers will remember for a long time,” said Konrad Tomaszkiewicz, Game Director, CD PROJEKT RED. “There’s also a massive amount of features we’re giving gamers with this expansion like a dynamic Point of Interest system, a new Gwent deck, new endgame mutation mechanics, and even a place Geralt can call home…. And it’s all happening in a new region as big as No Man’s Land in the base game,”

The Witcher 3 Wild Hunt blev årets bästa spel 2015 här på CtrlAltElite och recensionen hittar du här

Veckans Streams:

FPS Ligan säsongsavslutning: Destiny Vault of Glass

Battleborn

Overwatch open Beta 

King’s Quest Playthrough del 3