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Map Rotation – Group Stage

Round 1 – 2013-04-09 – 20:00
Hardpoint:
SnD:
CTF:
Hardpoint:
SnD:
Yemen
Cargo
Slums
Standoff
Raid
Round 2 – 2013-04-11 – 20:00
Hardpoint:
SnD:
CTF:
Hardpoint:
SnD:
Raid
Aftermatch
Raid
Hijacked
Standoff
Round 3 – 2013-04-15 – 20:00
Hardpoint:
SnD:
CTF:
Hardpoint:
SnD:
Slums
Express
Standoff
Express
Meltdown
Round 4 – 2013-04-17 – 20:00
Hardpoint:
SnD:
CTF:
Hardpoint:
SnD:
Yemen
Slums
Standoff
Slums
Raid
Round 5 – 2013-04-19 – 20:00
Hardpoint:
SnD:
CTF:
Hardpoint:
SnD:
Express
Express
Slums
Raid
Aftermath
Round 6 – 2013-04-23 – 20:00
Hardpoint:
SnD:
CTF:
Hardpoint:
SnD:
Hijacked
Standoff
Raid
Standoff
Cargo
Round 7 – 2013-04-25 – 20:00
Hardpoint:
SnD:
CTF:
Hardpoint:
SnD:
Raid
Slums
Raid
Standoff
Meltdown

Group Stage

During the Group Stage, each match-date and time is set by the admins. If a game cannot be played during this time, this must be informed to the administrators at least 24 hours ahead, either by mail or direct contact with the administrator(s).

Each match during the Group Stage is played Best Of 5 (BO5).

Single Elimination (Finals in Västerås)

The advancing teams from the Group Stage are seeded into a Single Elimination Bracket.

All matches are played Best Of 5 (BO5) except the Final is played Best Of 7 (BO7).

Score Reporting

The Team Leader who registered the team on Druidz.se will also report the score after each game. For each map reported, a screenshot with full statistics must be presented along with the score, mode and map. If any of the Team Leaders doesn’t report the score accordingly within 24 hours of game time, the match will be reported as a draw from the administrators and a warning is handed out on each team. The information has to be sent by email to svecup@druidz.se.

Prize Pool / Group (Group Stage)

  1. Guaranteed spot in the Single Elimination Brackets for DelFinal in Västerås, May 25th.
  2. Guaranteed spot in the Single Elimination Brackets for DelFinal in Västerås, May 25th.

Rules

All
Games
  • Scorestreaks: Allowed
  • Score Streak Delay: 15 Seconds
  • Team Change In-Game: Not Allowed
  • 3rd Person Spectating: Not Allowed
  • Revenge Voice: No
  • Hardcore: Off
  • Dynamic Map Elements: Off
  • Friendly Fire: On
  • Game Recording: On
Search
and
Destroy
  • Time Limit: 1.5 Minutes
  • Round Win Limit: 6 Rounds
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Switch Side: Every Round
  • Silent Plant: Yes
Capture
the
Flag
  • Win Condition: Total Flag Captures
  • Time Limit: 5 Minutes
  • Capture Limit: 10 Flags
  • Respawn Delay: 5 Seconds
  • Round Limit: 2 Rounds
  • Enemy Carrier: Delayed
  • Auto Return Time: 30 Seconds
  • Pickup Time: Instant
  • Return Time: Instant

Note: You must play CTF overtime. Do NOT replay the map.

Hardpoint
[default settings]
  • Time Limit: 10 Minutes
  • Score Limit: 250 Points
  • Lifetime: 1 Minute
  • Capture Time: None
  • Activation Delay Time: None
Banned
Weapons
  • SMAW
  • RPG
  • Assault Shield
  • All Shotguns
  • FAL OSW + Select Fire
  • SMR + Select Fire
  • Peacekeeper SMG
  • All LMGs
  • KAP 40
Banned
Attachments
  • Launcher
  • Dual Wield
  • MMS
Banned
Perks
  • Ghost
  • Hardline
  • Awareness
Banned
Lethal
  • Bouncing Betty
  • C4
  • Claymores
Banned
Tactical
  • Shock Charge
  • Tactical Insertion
Banned
Scorestreaks
  • UAV
  • Counter-UAV
  • Guardian
  • Care Package
  • Hunter Killer
  • Sentry Gun
  • Orbital VSAT
Maps
&
Gametypes
  • CTF: Standoff, Slums, Raid,
  • Hardpoint: Yemen, Express, Raid, Slums, Standoff, Hijacked
  • SnD: Cargo, Express, Meltdown, Raid, Slums, Standoff, Aftermath
Rotation
  • Best of 5: HP – SND – CTF – HP – SND
  • Best of 7: HP – SND – CTF – HP – SND – CTF